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Ms. Rachel Mc Donnell

Associate Professor (Computer Science)
Non College Properties


  Computer & Video Games   Computer Animation   Computer Graphics   Computer Graphics & Vision   Computer Science   HUMAN COMPUTER INTERACTION
 RADICal: on-set virtual Reality for Actors portraying DIgital Characters
 Game Face: Perceptually Optimised Real-Time Facial Animation
 Cartoon Motion: Stylised facial animation from motion capture

Details Date
Advisory board for Eurographics 2022
Associate Editor for ACM Transactions on Applied Perception 2013-current
Associate Editor for the Journal of Eurographics, the European Association for Computer Graphics (Computer Graphics Forum) 2014, 2021
Editorial board for Frontiers in Virtual Reality Journal. 2019
Eurographics Program Committee Member 2012
External Examiner for PhD defence at INRIA, Rennes, France. 2022
Program Chair for Symposium on Applied Perception in Graphics and Visualization, Los Angeles, U.S.A. 2012
ACM SIGGRAPH Program Committee Member 2014
Acted as the external examiner for CGI Technical Artist Apprenticeship in Technical University Dublin. Examined all the student coursework and attended Exam Board meeting to give feedback on the apprenticeship. 2021
External Examiner for PhD defence at KTH Royal Institute of Technology in Stockholm. 2021
Program Committee Member for ACM SIGGRAPH Symposium on Applied Perception 2009
ACM SIGGRAPH Asia Program Committee Member 2021
Program Committee Member for CASA: Computer Animation and Social Agents conference 2012
Program Committee Member for ACM SIGGRAPH Conference on Motion in Games 2012
Program Committee Member for ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2009
External Examiner for PhD defence at Brandenburg University of Technology Cottbus - Senftenberg 2020
Program Committee Member for IEEE VR 2019
Program Committee Member for ACM SIGGRAPH Interactive 3D Graphics and Games (I3D) 2018
ACM SIGGRAPH Asia Sketches and Posters Program Committee Member 2010
Language Skill Reading Skill Writing Skill Speaking
English Fluent Fluent Fluent
French Basic Basic Basic
Irish Medium Basic Medium
Details Date From Date To
Association for Computing Machinery
Sean Thomas, Ylva Ferstl, Rachel McDonnell, Cathy Ennis, Investigating how speech and animation realism influence the perceived personality of virtual characters and agents, IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) , 2022, Notes: [to appear], Conference Paper, PUBLISHED
Lauren E. Buck, Mauricio Flores Vargas, Rachel McDonnell, The Effect of Spatial Audio on the Virtual Representation of Personal Space, IEEE VR Workshop on Sonic Interactions in Virtual Environments (SIVE), 2022, Notes: [to appear], Conference Paper, PUBLISHED
Zibrek, K. and Niay, B. and Olivier, A.-H. and Pettre, J. and Hoyet, L. and McDonnell, R., Proximity in VR: The Importance of Character Attractiveness and Participant Gender, 2022, pp672-673 , Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Lauren Buck, Rachel McDonnell, Security and Privacy in the Metaverse: The Threat of the Digital Human, British Psychological Society Annual Conference 2008, Dublin, April 2008, 2022, Conference Paper, PUBLISHED
Torre, I. and Deichler, A. and Nicholson, M. and McDonnell, R. and Harte, N., To smile or not to smile: The effect of mismatched emotional expressions in a Human-Robot cooperative task, 2022, pp8-13 , Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Eduard Zell, Rachel McDonnell, Compact Facial Landmark Layouts for Performance Capture, Computer Graphics Forum (Eurographics), 2022, Notes: [to appear], Journal Article, PUBLISHED
Darragh Higgins, Katja Zibrek, Joao P. Cabral, Donal Egan, Rachel McDonnell, Sympathy for the digital: influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans, Computers and Graphics, 104, 2022, p116-128-, Notes: [to appear], Journal Article, PUBLISHED  TARA - Full Text  DOI
Basak, S. and Corcoran, P. and McDonnell, R. and Schukat, M., 3D face-model reconstruction from a single image: A feature aggregation approach using hierarchical transformer with weak supervision, Neural Networks, 156, 2022, p108-122 , Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Ilaria Torre, Simon Holk, Elmira Yadollahi, Iolanda Leite, Rachel McDonnell, Naomi Harte, Smiling in the Face and Voice of Avatars and Robots: Evidence for a smiling McGurk Effect, IEEE Transactions on Affective Computing, 2022, p1-12 , Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Vladimir Marochko, Richard Reilly, Rachel McDonnell, Luca Longo, A Survey on the Application of Virtual Reality in Event-Related Potential Research, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13480 LNCS, 2022, p256-269 , Notes: [cited By 0], Journal Article, PUBLISHED  DOI
  

Page 1 of 11
Appearance in, editor(s)B. Lugrin, C. Pelachaud, D. Traum , Handbook on Socially Interactive Agents, New York, United States, Association for Computing Machinery, 2021, [Rachel McDonnell, Bilge Mutlu], Book Chapter, PUBLISHED
Eduard Zell, Katja Zibrek, Xueni Pan, Marco Gillies, Rachel McDonnell, From Perception to Interaction with Virtual Characters, Eurographics 2020 - Tutorials, 2020, Review Article, PUBLISHED
McHugh, J.E., McDonnell, R., Chan, J.S. & Newell, F.N., The Multisensory Perception of Emotions in Real and Virtual Humans, British Psychological Society Annual Conference 2008, Dublin, April 2008, 2008, Poster, PRESENTED
Daniel Thalmann, Carol O'Sullivan, Barbara Yersin, Jonathan Maim, Rachel McDonnell, Populating Virtual Environments with Crowds, Eurographics Tutorials, 2007, Conference Paper, PUBLISHED

  

Award Date
Best Conference Paper at IEEE VR 2022
Graphics Replicability Stamp Initiative (GRSI) best paper award 2022
Best Paper Honorable Mention at ACM International Conference on Intelligent Virtual Agents (IVA) 2021
Selected as on of the top 5 papers at ACM Symposium on Applied Perception 2021
Fellowship, Trinity College Dublin 2020
Best Short Paper Award at ACM SIGGRAPH Conference on Motion, Interaction, and Games 2020
Best Paper Honorable Mention at ACM Symposium on Applied Perception 2020
Best Paper Award at ACM Symposium on Applied Perception 2019
Career Development Award (SFI) 2013
Best paper award (top 5) at ACM SIGGRAPH Conference on Motion in Games 2013