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Dr. Neill O'Dwyer

Research Fellow (Drama)
      
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Dr. Neill O'Dwyer

Research Fellow (Drama)


Néill O"Dwyer is a Research Fellow and the Principal Investigator `Performative Investigations into Extended and Augmented Reality Technologies" (PIX-ART), in the School of Creative Arts (SCA) at Trinity College Dublin (TCD). He previously worked in V-SENSE project (Dept. of Computer Science) where he continues to be an associate researcher. He teaches Performance and Technology in the SCA. He is an awardee of the prestigious Irish Research Council (IRC) Government of Ireland Research Fellowship (2017 " 2019). He is the sole author of Digital Scenography: 30 years of experimentation and innovation in performance and interactive media (2021) and a co-editor of The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real (2015) and Aesthetics, Digital Studies and Bernard Stiegler (2021). He worked with Bernard Stiegler at the Institute of Research and Innovation (IRI), at the Pompidou Centre, Paris. Néill specialises in practice-based research in the field of scenography and design-led performance with a specific focus on digital media, computer vision, human"computer interaction, prosthesis, synergy, agency, performativity and the impact of technology on artistic processes.
  ART
Néill O'Dwyer, Joanne Scott, Gareth W. Young, Extended Reality Performance: Scenographic Practice in Virtual and Augmented Reality Technologies, 1, London, Bloomsbury Publishing Plc, 2025, 1-248pp, Notes: [This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies. In an era dominated by rapid advancements in hardware and software, XR technologies have surged in popularity, allowing everyone with a smartphone, tablet or head-mounted display to partake in digital experiences. This collection serves as a portal to the merger of the physical and the digital, encompassing augmented reality (AR), mixed reality (MR) and virtual reality (VR) technologies. It offers a broad selection of practice-based perspectives by leading artists and companies creating and presenting work across Asia, South and North America and Europe. Through their invaluable insights, this book delves into the birth of this revolutionary genre while also offering a fresh perspective, unravelling the creative processes that define XRP. It provides a compilation of artistic position papers, which respond to the need for performance designers to invent imaginative experiences within virtual and mixed reality landscapes. These experiences redefine performer-audience dynamics, centring spatial exploration and discovery. Whether you're a tech enthusiast or an art aficionado, this collection invites you to witness the birth of a new era in performance design.], Book, PUBLISHED  URL
Augmented reality performance: A site-specific volumetric video experience of Samuel Beckett"s Play in, editor(s)O'Dwyer, Néill, Scott, Joanne, Young, Gareth W. , Extended Reality Performance Scenographic Practice in Virtual and Augmented Reality Technologies, London, Bloomsbury Methuen Drama, 2025, pp69 - 83, [O'Dwyer, Néill, Young, Gareth, Johnson, Nicholas, Smolic, Aljosa], Book Chapter, PUBLISHED  TARA - Full Text  URL
Néill O'Dwyer, Enda Bates, Nicholas Johnson, Reimagining Beckett's Not I in Virtual Reality: The MetaHuman as a Digital Double of the Actor, Proceedings of the ACM on Computer Graphics and Interactive Techniques, 8, (3), 2025, p1 - 10, Journal Article, PUBLISHED  DOI  URL
Gareth W. Young, Néill O'Dwyer, Nicholas Johnson, and Aljosa Smolic, Extended Reality in Higher Education: A Case Study in Film, Theatre, and Performance Practice, Arts and Humanities in Higher Education, 0, (0), 2025, p1 - 34, Journal Article, PUBLISHED  DOI  URL
Young, Gareth W and O'Dwyer, Neill and Smolic, Aljosa, Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality, PRESENCE: Virtual and Augmented Reality, 33, 2024, p339--366 , Journal Article, PUBLISHED
Young, G. W., O'Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A., Feel the Music Audience Experiences of Audio Tactile Feedback in a Novel Virtual Reality Volumetric Music Video., Arts, 156, 2023, p1-22 , Notes: [https://doi.org/10.3390/arts120401561], Journal Article, PUBLISHED  TARA - Full Text  DOI
Volumetric Video as a Novel Medium for Creative Storytelling in, Immersive Video Technologies, Elsivier, 2022, pp591--607 , [Young, Gareth W and ODwyer, Neill], Book Chapter, PUBLISHED
Young, G.W., O'Dwyer, N., Smolic, A., A Virtual Reality Volumetric Music Video: Featuring New Pagans, Proceedings of the Sound and Music Computing Conferences, 2022, p677-678 , Conference Paper, PUBLISHED
Young, G.W., O'Dwyer, N., Smolic, A., A Virtual Reality Volumetric Music Video: Featuring New Pagans, MMSys 2022 - Proceedings of the 13th ACM Multimedia Systems Conference, 2022, p331-333 , Conference Paper, PUBLISHED  DOI
Young, Gareth W and O'Dwyer, Neill, Audience experiences of a volumetric virtual reality music video, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), SIGGRAPH Asia 2021 Art Gallery, 2022, pp775--781 , Conference Paper, PUBLISHED
  

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