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Dr. Mads Haahr

Associate Professor (Computer Science)
Non College Properties


True multidisciplinarian, equally at home in the arts and sciences, and with a proven track-record in multidisciplinary research and teaching. Proven record in entrepreneurship and research commercialisation, and founder of two Irish technology companies, one of which is a TCD campus company.
  Art and Technology   Artificial Intelligence   Computer & Video Games   Computer Applications   Computer Science   Computer Software   Computing   Cyberspace   Databases   Distributed systems   Electronic Commerce   Electronic commerce,Payment, Signature   Electronic Publishing   Electronic publishing, Authoring tools   Information Technology   Internet   Internet technologies   Internet Technology   Middleware   Mobile and Ubiquitous Computing   Mobile Computing   Multimedia   Networks   Radio Frequency Identification Devices (RFID)   Software   Technology & Culture   Telecommunications   Ubiquitous Computing   Virtuality   Web Services   Wireless Networks   World Wide Web   XML
 Viking Ghost Hunt (VGH)
 Context-Aware Mobile Services (CAMS)
 P2P Infrastructure Simulation Evaluation and Implementation Architecture (PISEIA)
 Software Infrastructure for Sensor-enabled Training and Entertainment Requisites (SISTER)
 Crossings: Electronic Journal of Art and Technology

Details Date
Co-Founder and Board Member for the Association for Research into Digital Interactive Narrative (ARDIN) 2018-present
Member of the Management Committee for COST Action CA18230: Interactive Narrative Design for Complexity Representations 2019-2023
Steering Committee Member for the International Conference for Interactive Digital Storytelling (ICIDS) 2018-present
Peer Reviewer for many conferences, including the International Conference for Interactive Digital Storytelling (ICIDS), Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Foundations on Digital Games (FDG), EUROGRAPHICS Workshop on Cultural Heritage, Joint Conference on Serious Games (JCSG), IEEE Games, Entertainment, Media (GEM) Conference, Advances in Computer Entertainment (ACE) Conference; and also ACM Designing Interactive Systems (DIS) Conference, ACM Workshop on AppRoaches to MObiquiTous Resilience (ARMOR) 2012-present
Peer Reviewer for many journals, including Entertainment Computing (Elsevier), Games and Culture (SAGE), Museum Management and Curatorship (Routledge), International Journal of Computer Games Technology (Hindawi), Digital Creativity (Routledge); and also Scientific Reports (Nature), Ad Hoc Networks (Elsevier), Pervasive and Mobile Computing (Elsevier), Internet Computing (IEEE), Transactions on Mobile Computing (IEEE), Transactions on Parallel and Distributed Systems (IEEE), Transactions on Vehicular Technology (IEEE), Wireless Communications (IEEE), International Journal of Critical Computer-Based Systems (Inderscience), Future Internet (MDPI), Social Network Analysis and Mining (Springer), Wireless Communications and Mobile Computing (Wiley), Transactions on Mathematical Software (ACM) 2008-present
Co-Founder and Editor-in-Chief of Crossings: Electronic Journal of Art and Technology 2001-2012
External Examiner for PhD Dissertation at the University of York, UK 2022
Chair of IFIP Technical Committee Working Group 14.1 - Digital Storytelling 2017-present
Member of IFIP Technical Committee 14: Entertainment Computing 2012-present
Member of Editorial Board for Computer Networks (Elsevier) Journal 2011-2013
External Examiner for the MSc in Applied Software Technologies at Dublin Institute of Technology 2011-2015
External Examiner for PhD Dissertation at Georgia Institute of Technology, Atlanta, USA 2009
Language Skill Reading Skill Writing Skill Speaking
Danish Fluent Fluent Fluent
English Fluent Fluent Fluent
French Basic Basic Basic
German Basic Basic Basic
Details Date From Date To
Steering Committee Member for the International Conference for Interactive Digital Storytelling (ICIDS) 2018 present
Founding Member of the Association for Research into Interactive Digital Narrative (ARDIN) 2018 present
Workgroup Chair for the Digital Storytelling Workgroup (WG 14.1) of the International Federation for Information Processing (IFIP)'s TC14 on Entertainment Computing 2018 present
Founding Member of IMIRT: The Irish Game Makers Association 2015 present
Associate Member of the Horror Writers Association (HWA) 2014 present
Member of the European Communication Research and Education Association (ECREA) 2013 present
Technical Committee Member for the International Federation for Information Processing (IFIP)'s Working Group TC14 on Entertainment Computing 2012 Present
Member of the Irish Computer Society (ICS) 2012 present
Member of the International Association for the Fantastic in the Arts (IAFA) 2007 present
Member of the Association for Computing Machinery (ACM) 1999 present
Member of the Institute of Electrical and Electronics Engineers (IEEE) 1999 present
Journal of the Fantastic in the Arts (JFA), USA, Favian Press, [Advisory Board Member], 2023, Editorial Board, PUBLISHED
Mads Haahr, From Peacekeeping to Child Counselling: Using Story-Based Serious Games for Soft Skills Learning, European GAME-ON Conference (GAME-ON'2023) on Simulation and AI in Computer Games, South East Technological University (SETU), Carlow, Ireland, 6-8 September 2023, 2023, The European Technology Institute, Notes: [Invited Conference Keynote], Invited Talk, PRESENTED  TARA - Full Text  URL
Jonathan Barbara and Mads Haahr, Identification and IDNs in the Metaverse: who will we be?, Lecture Notes in Computer Science, International Conference for Interactive Digital Narrative (ICIDS 2022), Santa Cruz, CA, USA, 4-7 December 2022, edited by Michael Mateas and David Lamas , TBD, Springer, 2022, pp1 - 10, Conference Paper, ACCEPTED
Svetlana Rudenko and Mads Haahr, Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia), VII International Congress Synesthesia, Science & Art, Granada, Spain, 26-29 October 2022, edited by Maria Jose de Córdoba , University of Granada, 2022, pp1 - 6, Conference Paper, PUBLISHED  TARA - Full Text
Svetlana Rudenko and Mads Haahr, Exploring Classical Music Narratives through Multimodality in AR/VR Experiences, Lecture Notes in Computer Science, International Conference for Interactive Digital Narrative (ICIDS 2022), Santa Cruz, CA, USA, 4-7 December 2022, edited by Michael Mateas and David Lamas , TBD, Springer, 2022, pp1 - 10, Conference Paper, ACCEPTED
Svetlana Rudenko and Mads Haahr, Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People, Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), New York, USA, 20-24 July 2022, edited by Matteo Zallio , 37, (1), AHFE (2022) International Conference, 2022, Conference Paper, PUBLISHED  TARA - Full Text  DOI  URL
Mads Haahr and Pernille Henriette Wiil, A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation, Lecture Notes in Computer Science, Joint Conference on Serious Games, Weimar, Germany, 22-23 September 2022, edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller and Stefan Göbel , 13476, Springer, 2022, pp259 - 265, Conference Paper, PUBLISHED  TARA - Full Text
Anna Rezk and Mads Haahr, Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles, Entertainment Computing (Elsevier), 43, (100500), 2022, p1 - 11, Journal Article, PUBLISHED  TARA - Full Text  DOI  URL
Svetlana Rudenko and Mads Haahr, Alice Dali Augmented Reality: Multisensory Experience via Cross-Modal Brain/Synaesthesia: Demonstration of Composition and Game, EU Neuroscience Forum, Paris, France, 9 July 2022, Federation of European Neuroscience Societies (FENS), 2022, Oral Presentation, PRESENTED
Svetlana Rudenko, Noam Sagiv and Mads Haahr, Consciousness and Blended Reality: The Alice Dali Augmented Reality Experience, Annual Conference of the Association for the Scientific Study of Consciousness (ASSC), Amsterdam, Netherlands, 12-15 July 2022, edited by Jane Aspell, Daisuke Shimaoka and Yaron Caspi , Association for the Scientific Study of Consciousness (ASSC), 2022, pp1 - 1, Poster, PUBLISHED  TARA - Full Text
  

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Marianne Ping Huang, Karolina Badzmierowska, Martin Clancy and Mads Haahr, Panel: Bringing culture to the market, building stories, audiences and engagement, DARIAH Innovation Forum #2 in Dublin: Bringing Together DARIAH and the Industries, Long Room Hub, Trinity College Dublin, Ireland, 3 November 2022, edited by Jennifer Edmond and Eliza Papaki , 2022, Oral Presentation, PRESENTED
Svetlana Rudenko, Richard Roche and Mads Haahr, Launch of Synaesthesia Gallery AR app for Brain Awareness Week (BAW) , Brain Awareness Week (BAW), Dublin, Ireland, 15 March 2022, Federation of European Neuroscience Societies (FENS), 2022, Notes: [Received funding award from the Federation of European Neuroscience Societies (FENS)], Oral Presentation, PUBLISHED
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Alice Dali AR', OpenAirGalleryAR, Google Play Store and Apple App Store, Haunted Planet Studios, 2022, -, Software, PUBLISHED
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Jack B. Yeats: Psychogeography', OpenAirGalleryAR, Google Play Store and Apple App Store, Haunted Planet Studios, 2022, -, Software, PUBLISHED
Mads Haahr, Svetlana Rudenko, Roisin Cotton and Neil Delaney, 'Synaesthesia Gallery AR', OpenAirGalleryAR, Google Play Store and Apple App Store, Haunted Planet Studios, 2022, -, Software, PUBLISHED
Svetlana Rudenko, Maura McDonnell and Mads Haahr, 'Jack B. Yeats AR and other Art Music', National Concert Hall, Ireland, National Concert Hall, Ireland, 2022, -, Theatre Production, PUBLISHED
Mads Haahr, Pernille Henriette Wiil, Roisin Cotton and Neil Delaney, 'Kampen om Maden', Google Play Store and Apple App Store, Haunted Planet Studios, 2021, -, Software, PUBLISHED
Mads Haahr, Gaming for Peace, Dialogue on Sustainability and Knowledge Management, Berlin, Germany, 11-12 April 2019, 2019, ENTRi Secretariat and ZIF Center for International Peace Operations, Notes: [Invited Talk], Invited Talk, PRESENTED
Mads Haahr, Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Virtual Heritage Network (VHN) 2018 Conference, Royal Irish Academy, Dublin, 12 April 2018, 2018, University College Dublin and Digital Repository Ireland, Notes: [Invited Keynote], Invited Talk, PRESENTED
Mads Haahr, Roisin Cotton, Stephen Rooney, John O'Kane, Jen Pattison, Natasa Paterson, 'Gaming for Peace: Kusam', Haunted Planet Studios, 2018, -, Notes: [Gaming for Peace: Kusam is being adopted by the European Security and Defense College (ESDC) for training peacekeepers during 2019.], Software, PUBLISHED

  

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Award Date
Best Short Paper Award, International Conference for Interactive Digital Storytelling (2021), co-authored with my PhD student Jonathan Barbara December 2021
Best Student Paper Award, International Conference for Interactive Digital Storytelling (2021), co-authored with my MSc student Anna Rezk December 2021
Best Augmented Reality Games Development Company awarded by Business News Irish Enterprise Awards April 2018
Finalist for Heritage in Motion Award, awarded by the European Museum Academy April 2016
Best Original Innovation in Gaming at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Best in Gameplay at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Finalist for Best in Audio at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Supervisor of Dominik Haug who won the Irish Software Association (ISA) Student of the Year Medal for Most Innovative and Commercially Viable Software November 2006
Best Paper Award, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France May 2005
Serious Games and Interactive Digital Narrative (IDN) are separate but related research areas. Serious Games have existed as a field of research for longer, but both are growing. I have contributed to both, but my primary focus has been to help establish IDN as a recognised field of research. As section 3.2 will show, I am now considered a world leader in IDN research generally and in research on Serious Games that have an IDN focus. Research questions: RQ1: Which subject matter can be taught with Serious Games and how? RQ2: Which types of games and platforms (e.g., AR/VR) are suitable for which subject matter? RQ3: What are the best design and evaluation methodologies for Serious Games across different domains? Research plans: Serious Games for Cultural Heritage: Smartphone-based locative augmented-reality games have considerable potential as a platform for on-site cultural and historical experiences. However, questions remain: How can cultural and historical content be presented in a game format that reconciles immersion with presence, i.e., creates engagement with the site and not just the digital content? How can cultural sensitivities (e.g., a burial site or battlefield) be managed in a suitable manner? How are widely different types of heritage sites accommodated? Serious Games and IDNs for Complex Issues. Humanity is facing problems (e.g., climate change, refugee crises, global poverty and pandemics) of a scale and complexity that make them difficult to understand and therefore easy material for conspiracy thinking and fake news. A small number of works exist that engage successfully with these complex topics through multi-perspective IDNs, and while they are once-off works without published methodologies or evaluation, their existence is promising. Games can present complex interactive simulations, and IDNs can create imaginative immersion and relatability. The question is: How can complex issues be taught through Serious Games and IDNs?