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Professor Brendan Tangney

Professor (Computer Science)

Registrar (Registrar)

  Computer Education/Literacy   Computer-Aided Instruction   Computers & Education   Creative music education   Educational/Instructional Technology   E-Learning   Information technology in education   Innovation in learning   Technology & Learning
 Trinity Access 21
 Teaching for Tomorrow

Details Date
Chair of the Ministerial Advisory Board for the Implementation of the National Digital Strategy for Schools 2015-2020 2017
Kearny S., Tangney B., Sharon Kearney & BExploring a pedagogical model to support teaching new literacy skills in English education - an Irish study,, Irish Educational Studies, 2021, Notes: [0.1080/03323315.2021.1910974], Journal Article, PUBLISHED  DOI
STEM CPD For 21st Century Teaching & Learning - The Bridge21 Approach in, editor(s)Leite, L., Oldham, E., Afonso, A.S., Viseu, F., Dourado, L. & Martinho, M.H. , Science and mathematics education for 21st century citizens: challenges and ways forwards, New York, Nova Science Publishers, 2020, [Bray A., Byrne J.R., & Tangney B.], Book Chapter, PUBLISHED
Kearney S., Gallagher S., & Tangney B., ETAS: An instrument for measuring attitudes toward learning English with technology, Technology, Pedagogy and Education, 29, (4), 2020, p445 - 461, Journal Article, PUBLISHED  DOI
Sullivan K., Bray A., & Tangney B., Developing twenty-first-century skills in out-of-school education: The Bridge21 Transition Year programme, Technology, Pedagogy and Education, 2020, Journal Article, PUBLISHED  DOI
Lawlor G., Byrne P., Tangney B., "CodePlus"-Measuring Short-Term Efficacy in a Non-Formal, All-Female CS Outreach Programme, ACM Transactions on Computer Education, 20, (4), 2020, p18 , Journal Article, PUBLISHED  DOI
Tangney B., Byrne J.R., Girvan C.(ed.), Proceedings of the 2020 Constructionism Conference, Dublin, May 26-29, 2020, 619 p, Proceedings of a Conference, PUBLISHED  Handle
Tangney B., Boran I., Knox T., & Bray A., Constructionist STEM Activities Using the Bridge21 Model, Constructionism, Vilnius, August, 2018, pp438 - 448, Conference Paper, PUBLISHED
Rocha M., Tangney B., Dondio P., , Play and Learn: Teachers' Perceptions About Classroom Video Games , 12th European Conference on Games Based Learning, 2018, pp808 - 816, Conference Paper, PUBLISHED  URL
Journal for STEM Education Research , Springer, [eds.], 2018-2018, Editorial Board, PUBLISHED
Lawlor, J. and Conneely, C. and Oldham, E. and Marshall, K. and Tangney, B., Bridge21: teamwork, technology and learning. A pragmatic model for effective twenty-first-century team-based learning, Technology, Pedagogy and Education, 27, (2), 2018, p211-232 , Notes: [cited By 1], Journal Article, PUBLISHED  DOI

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Technology, Teamwork and 21st Century Skills in the Irish Classroom in, editor(s)Marshall, K. , Shaping our Future: How the lessons of the past can shape educational transformation , Liffey Press, 2013, [Claire Conneely , John Lawlor and Brendan Tangney], Book Chapter, PUBLISHED
Brendan Tangney, Inmaculada Arnedillo Sánchez, Liam Benson, Clare Brophy, Bryn Holmes, Marion O'Neill, Reflections on the Kilkenny Schools IT 2000 Projects. Oct 2001. 26 pages. A Report Commissioned by the Kilkenny Information Age Schools Steering Committee, 2001, Notes: [], Report, PUBLISHED
B. Holmes, T. Savage, B. Tangney, Comparative International Research on Best Practice and Innovation in Learning, Dublin, The Lifelong Learning Group, The Information Society Commission, 2000, Notes: [], Report, PUBLISHED


Award Date
Provost's Teaching Award 2003
FTCD 2006
Current research addresses the use of technology to mediate learning at different levels of abstraction. Over the years a number of graphical software educational tools, based on a social constructivist pedagogy, have been developed and evaluated in the areas such as mathematics, academic writing, music composition and animation. (Some of these have been based on adaptive technology and some on mobile devices.) This work on tools has lead on to an interest in the learning context in which such tools are used. A model for team based, collaborative, project based, technology mediated learning has been developed which encapsulates in a pragmatic fashion many of the attributes of 21st Century Learning. Since 2007, under the banner of Bridge2College or B2C, this model has been used in a social outreach programme with over 10,000 students. (The B2C program was the recipient of the 2009 Irish Learning Technology Association award for Innovation in Learning.) Current research ( is focusing on how the model can be used in mainstream classrooms to help bring about systemic change in the Irish secondary school education system so that the power of technology can be used to help unleash the potential of all students.