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Dr. John Dingliana

Assistant Professor (Computer Science)
Non College Properties


Dr. John Dingliana graduated with a B.Sc. Honors degree in Computer Science from University College Dublin in 1998 and received his PhD in the Department of Computer Science, Trinity College Dublin in 2003. His PhD thesis was titled Adaptive Levels of Detail for Interactive Collision Handling. He was appointed as a Lecturer in Computer Science from 2000-2002 and Research Fellow in the Interaction Simulation and Graphics group, TCD from 2002-2005. Since July 2005 he is an Assistant Professor in the School of Computer Science and Statistics, Trinity College Dublin. His main research interests are in real-time computer graphics, interactive visualisation and augmented and virtual reality.
  3-D MODELLING   ALGORITHMS   ANIMATION   COLLISION HANDLING   Computer Animation   Computer Graphics   Computer graphics, Meta computing   Computer Science   Computer Science/Engineering   Digital systems, representation   Interactive Visualisation   Modelling, modelling tools, 3D modelling   Non-photorealistic Animation and Rendering (NPAR)   Programming, Information systems   Real-Time Computing   Scientific Visualisation   Virtual Reality   Volume Graphics
 TRANSMIXR - Ignite the Immersive Media Sector by Enabling New Narrative Visions
 aRTIVVIS: Real-time Time-variant Volume Visualisation
 INFOCARVE: Focus and Context Visualisation for Augmented Reality
 The Book of Kells: Investigations of style and design through Non-photorealistic Rendering techniques
 Perceptually Optimized Rendering for Dynamic 3D Visualization

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Details Date
Chair of the Irish Chapter of the European Association for Computer Graphics (EUROGRAPHICS) 2014 May
Editorial Board Member - Journal of Imaging, MDPI 2016 - 2021
International Programme Committee Member - International Conference on Computer Graphics Theory and Applications 2007 - 2025 2025 February
International Programme Committee Member - International Conference on Artificial Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2024 December
Programme Co-chair: EUROGRAPHICS 2005 Short Papers programme 2005 April
Programme Co-chair - Eurographics Ireland Workshop 2002 March
Reviewer - IEEE Transactions on Visualization and Computer Graphics Journal
Reviewer - Computer Graphics Forum Journal
Reviewer - ACM Transactions on Applied Perception Journal
Reviewer - International Journal of Systems & Applications in Computer Graphics
Reviewer for International Journal of Interactive Worlds
Reviewer - Electronics and Telecommunications Research Institute (ETRI) Journal
Reviewer - Frontiers of Information Technology & Electronic Engineering Journal
Reviewer IEEE Spectrum magazine
Reviewer - ACM SIGGRAPH Asia Courses
Reviewer - ACM Siggraph
Language Skill Reading Skill Writing Skill Speaking
English Fluent Fluent Fluent
German Basic Basic Basic
Hindi Basic Basic Basic
Details Date From Date To
EUROGRAPHICS: European Association for Computer Graphics 1999 2024
Eurographics Executive Committee 2014 2024
Association for Computing Machinery (ACM) - SIGGRAPH Member 2001 2024
IEEE Visualization and Graphics Technical Committee 2014 2024
ICAT (International Conference on Artificial Reality and Telexistence) Steering Committee 2023 2024
Xuyu Li and Priyansh Jalan and John Dingliana, Tangible Interface for Creating Virtual Cutaways in Mixed Reality, 21st EuroXR International Conference - EuroXR 2024, Athens, Greece, November 2024, 2024, Conference Paper, ACCEPTED
Xuyu Li and Priyansh Jalan and John Dingliana, Tangible Authoring of Embedded-Object Visualizations in Mixed Reality, VINCI '24 - the 17th International Symposium on Visual Information Communication and Interaction - Art Papers, Hsinchu, Taiwan, 11-13 December, 2024, 2024, Conference Paper, ACCEPTED
Jalan, P. and Li, X. and Dingliana, J., Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality, 2024, Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Fearghail, C.O. and Gadipudi, N. and Young, G.W. and Dingliana, J., Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling, 2024, Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Thuilier, Elea and Carey, John and Dempsey, Mary and Dingliana, John and Whelan, Bryan and Brennan, Attracta, Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review, Virtual Reality, 28, (2), 2024, p93 , Journal Article, PUBLISHED  DOI
Shengzhou Luo and Jingxing Xu and John Dingliana and Mingqiang Wei and Lu Han and Lewei He and Jiahui Pan, Twinenet: coupling features for synthesizing volume rendered images via convolutional encoder--decoders and multilayer perceptrons, The Visual Computer, 2024, Journal Article, PUBLISHED  DOI
Luo, S. and Xu, J. and Dingliana, J. and Wei, M. and Han, L. and He, L. and Pan, J., Correction to: Twinenet: coupling features for synthesizing volume rendered images via convolutional encoderâ€"decoders and multilayer perceptrons (The Visual Computer, (2024), 10.1007/s00371-024-03368-5), Visual Computer, 2024, Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Thuilier, E., Carey, J., Whelan, B., Dingliana, J., Dempsey, M., Biggins, S., Thuilier, K., & Brennan, A., Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames, Irish Machine Vision and Image Processing Conference 2023 (IMVIP2023), University of Galway, Ireland, 7 August, 2023, 2023, pp1 - 8, Conference Paper, PUBLISHED  DOI
Eléa Thuilier, John Carey, John Dingliana, Mary Dempsey, Brian Whelan, Attracta Brennan, Virtual Rehabilitation training for people with Osteoporsis., VR4Rehab, Amsterdam, 29-30 June, 2023, 2023, Conference Paper, PUBLISHED
Jalan, Priyansh and Dingliana, John, Interactive X-Ray Vision Mediated Reality, ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos, edited by Abey Campbell and Claudia Krogmeier and Gareth Young , The Eurographics Association, 2023, Conference Paper, PUBLISHED  DOI
  

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Nivesh Gadipudi, Colm O'Fearghail and John Dingliana, Auto-summarization of Human Volumetric Videos, Video4IMX: International Workshop on Video for Immersive Experiences at the ACM Interactive Media Experience Conference (IMX 2024), Stockholm, Sweden, August 2024, 2024, Conference Paper, PUBLISHED
Thuilier, Eléa, Dingliana, John, Carey, John J., Dempsey, Mary, Biggins, Shane, Whelan, Bryan and Brennan, Attracta, Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement, orld Congress in Virtual Rehabilitation - XR4Rehab Posters, Amsterdam, Netherlands, June 2024, 2024, Poster, PUBLISHED
John Dingliana, Expressive Volume Visualisation, Invited Seminar at Universitat Polytecnica de Catalunya, VIRVIG Group, UPC, Barcelona, Spain, 22 April, 2015, Invited Talk, PRESENTED
Sayandeep Purkayasth, A Hierarchical Image Processing Approach to Analysis of Early Medieval Manuscript Art, 2015, Thesis, PUBLISHED
John Dingliana, Architecture in Virtual Environments, LunchBytes series Panel on Society: Public Space/Architecture, Irish Museum of Modern Art, Kilmainham, Dublin, 17 October, 2014, Goethe Institute and Irish Museum of Modern Art, Invited Talk, PRESENTED
John Dingliana, The History of Video Games Technology, Cork Film Festival, Cork, Ireland, 14th October, 2008, Invited Talk, PRESENTED

  

Award Date
Best Poster Award - ACM Symposium on Applied Perception 2024 2024 August
Günter Enderle Award for Best Paper at Eurographics Annual Conference 2010 2010 May
Best Paper Award - International Conference on Computer Graphics, Visualization , Computer Vision and Image Processing (CGCVIP) 2017 July
Best Poster Award - Eurographics / IEEE-VGTC Conference on Visualization (EuroVis) 2016 June
My research focuses on Computer Graphics and Visualization, and specialised areas of 3D modelling, animation, rendering, perception and Augmented & Virtual Reality. The central theme in my work is exploring how information is most effectively conveyed through visual digital media, particularly as data complexity increases, display technologies evolve, and these tools become more widely used in fields beyond traditional computer science. My work aspires towards making advanced computer visualisation techniques to interdisciplinary users, and to this end I have collaborated with partners from diverse disciplines include creative arts, psychology, culture heritage, medicine and news media. Recent technological advances have significantly expanded the scale of digital data we process daily, while the fidelity of sensor and display technologies now surpasses the perceptual limits of the human visual system. This presents both challenges and opportunities for research on enriching visual applications to enhance human consumption of data. My work explores how key aspects of static, dynamic, and interactive data can be emphasized to improve human understanding of visual information, enhancing critical details or simplifying where necessary. This optimization serves leisure applications from computer games and digital creativity, to precision-oriented goals, such as scientific and medical analysis. My early PhD and postdoctoral research was amongst the first to apply adaptive detail strategies that use human motion perception to optimise computer generated animations. Later, as PI, I extended this approach to optimizing computer images in general, addressing real-world problems such as the visualization of complex time-varying scientific data, which was integral to my three SFI-funded projects as PI and in my contributions to the Prendergast Challenge award, Life in the Currents. In later years, I further applied these methodologies to nascent areas of research including Augmented Reality and AI-driven techniques for visualisation, featured in my work on the EU-FP7 VERVE and Horizon-EU TRANSMIXR projects.