Schwartz, Rachael and Mullery, Mark and Dingliana, John and McDonnell, Rachel, Computational topology for hand-drawn animation technology: A survey, Computers and Graphics, 129, 2025,
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Connolly, Rose and Buck, Lauren and Zordan, Victor and Mcdonnell, Rachel, The Impact of Navigation on Proxemics in an Immersive Virtual Environment with Conversational Agents, IEEE Transactions on Visualization and Computer Graphics, 31, (5), 2025, p2787 â" 2797 ,
Notes: [Cited by: 0],
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Wisessing, P. and Mcdonnell, R., Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans?, 2024,
Notes: [cited By 0],
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Jovane, A. and Egan, D. and Vargas, M.F. and Mythen, S. and McDonnell, R., Virtual Animal Embodiment for Actor Training, 2024, pp428-431 ,
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D Higgins, R McDonnell, JM Normand, R Fribourg, Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality, International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, Japan, 2024,
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Donal Egan, Alberto Jovane, Jan Szkaradek, George Fletcher, Darren Cosker, Rachel McDonnell, Dog Code: Human to Quadruped Embodiment using Shared Codebooks, Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, USA, 2024, 2024,
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Bigioi, D. and Basak, S. and StypuÅ'kowski, M. and Zieba, M. and Jordan, H. and McDonnell, R. and Corcoran, P., Speech driven video editing via an audio-conditioned diffusion model, Image and Vision Computing, 142, (104911), 2024,
Notes: [cited By 1],
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Casey, L. and Dooley, J. and Codd, M. and Dahyot, R. and Cognetti, M. and Mullarkey, T. and Redmond, P. and Lacey, G., A real-time digital twin for active safety in an aircraft hangar, Frontiers in Virtual Reality, 5, (1372923), 2024,
Notes: [cited By 0],
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He, Y. and Buck, L. and Rooney, B. and McDonnell, R., Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality, (19), 2023,
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Buck, L. and Young, G.W. and McDonnell, R., Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality, 2023, pp27-32 ,
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