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Trinity College Dublin

Personal Information
Name Conlan, Owen
Main Department Computer Science
College Title Research Lecturer
E-mail owen.conlan@tcd.ie
College Tel +353 1 896 2158
Web http://www.cs.tcd.ie/Owen.Conlan
Fax +353 1 677 2204
 
Research Interests
Applied information systems Artificial Intelligence Cognitive science Computer based training
Databases, database management, data mining Distance Learning E-Learning Educational Psychology
Information Representations Information Science/Systems Information Technology Information management
Information systems development Information technology in education Innovation in learning Internet
Internet technologies KNOWLEDGE ENGINEERING Knowledge Acquisition Knowledge Management
Knowledge Representation Knowledge and data engineering LEARNING Lifelong Learning
Neuroscience and Cognition Virtual learning environments
 
Research Projects
Project title iClass - Intelligent Distributed Cognitive-based Open Learning System for Schools
Summary iClass is the project initiated to develop an intelligent cognitive-based open learning system and environment, adapted to individual learners' needs and ensuring their take-up in the education sector at a European level.

iClass Project is funded under the FP6, the European Community Framework Programme for Research, Technological Development and Demonstration. It is in the Technology-enhanced learning and access to cultural heritage action line, and is one of the two integrated projects in the area of education.

iClass Project was initiated in January 1, 2004. United under a consortium lead by Siemens Business Services, 22 partners from 11 different countries are working to develop an intelligent cognitive-based open learning system and environment, adapted to individual learners' needs at a European level. The efforts will, by envisioning the educational process of the future, involve the following: (1) extensive research for the definition and design of next generation products and services, (2) the creation and testing of prototypes, (3) and the measurement of the impact to ensure effective utilization of technology in pre-university education.

More information available ay http://www.iclass.info.

Funding Agency European Commission (IST)
Programme FP6
Type of Project Integrated Project
Date from January 2004
Date to July 2008
Person Months


Project title ELEKTRA - Enhanced Learning Experience and Knowledge Transfer
Summary Point of departure for this project is the observation that digital learning games suffer from various deficits that severely impair their effectiveness as a learning tool. For example, they do not make use of the motivating power of elaborate story telling.

ELEKTRA's response to this problem is to link research in the field of pedagogy with neuroscience, cognitive science and computer science. This will bridge the gap between cognitive theory and gaming practice and help to assess the cognitive potential of learning games and to put their development on solid scientific grounds. The neuroscience part of ELEKTRA will study the effectiveness of different teaching/learning scenarios by event-related brain imaging in combination with psychological learning tests. ELEKTRA's vision is to make learning as exciting for learners as leading-edge computer games are exciting for gamers. This vision shall be realised in the form of an immersive 3D world for learning that uses state-of-the-art game design techniques for visualisation, interaction and storytelling.

ELEKTRA's 3D world will visualise learning topics as highly interactive virtual landscapes, conceived as a 'garden of knowledge' through which the learner can perambulate freely or by following the guidance of a storyline and/or a game character. This typical concept for game-play comprises a user-centric perspective, supported by multimodal concepts for learning paths and learner models. Narration ('the original form of teaching') will be part of the didactic design. The game-play will be enhanced with interactive dramaturgy and direction in order to drive the storytelling and deepen the immersion of the learner into the learning topic. Monitoring and assessment of the learner will be integrated in a way that enables a situated and activity-driven learning experience. The virtual learning environment will react in relation to the learner's behaviour and cognitive state and to the learning progress represented in the learner model. Target groups for these next generation learning games are secondary school children and university students.

ELEKTRA is set up as a multi-disciplinary project. The consortium combines research expertise in the fields of cognitive science, pedagogical theory and neuroscience with the design techniques of computer games and e-learning.

Funding Agency European Commission (IST)
Programme FP6
Type of Project STREP
Date from March 2006
Date to March 2008
Person Months


 
Publications
Peer Reviewed
O'Keeffe, I., Brady, A., Conlan, O., Wade, V., Just-in-time Generation of Pedagogically Sound, Context Sensitive Personalized Learning Experiences, International Journal on E-Learning (IJeL), Special Issue: Learning Objects in Context, 5, (1), 2006, p113 - 127
Url  Alt. Url
Türker, A., Görgün, I., Conlan, O., The Challenge of Content Creation to Facilitate Personalized E-Learning Experiences, International Journal on E-Learning (IJeL), Special Issue: Learning Objects in Context, 5, (1), 2006, p11 - 17
Url  Alt. Url
Conlan, O., The Multi-Model, Metadata driven approach to Personalised eLearning Services , Trinity College, Dublin, 2005
Url
Monthienvichienchai, R., Conlan, O., Seyedarabi, F., Discrepancies Between Reality and Expectation: Can Adaptive Hypermedia Meet the Expectations of Teachers?, CELDA 2005 – International Conference Cognition and Exploratory Learning in Digital Age, International Association for Development of the Information Society – IADIS, Porto, Portugal, December 2005, edited by Kinshuk, Sampson, D.G., Isaias, P. , 2005, pp88 - 95
Url
Monthienvichienchai, R., Conlan, O., Seyedarabi, F., Can Museum Exhibits Support Personalised Learning in Collaborative Classroom Activities By Using Augmented Reality?, CELDA 2005 – International Conference Cognition and Exploratory Learning in Digital Age, International Association for Development of the Information Society – IADIS, Porto, Portugal, December 2005 , edited by Kinshuk, Sampson, D.G., Isaias, P. , 2005, pp549 - 551
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Last Updated:12-FEB-2012