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Dr. Neil Peirce

Research Fellow (Computer Science)


Neil Peirce is currently a Research Fellow in the Knowledge and Data Engineering Group (KDEG) and a Technology Lead at the Learnovate Centre ( He was awarded a B.A.(Mod) in Computer Science from TCD in 2004, an MSc. in Multimedia Systems from TCD in 2005, and a PhD in Computer Science from TCD in 2013. He has worked on several nationally and European funded research projects in the areas of game-based learning, intelligent content, and educational technology. He is currently the coordinator of the DEVELOP project funded by the EC under the Horizon 2020 program.
  Artificial Intelligence   Computer Graphics   Expert Systems   Knowledge and data engineering   Knowledge Management   LEARNING   Multimedia   Technology & Learning
 Learnovate Centre
 PERCOLATE (PERsonalised and COllaborative Learning Across connecTed Environments)
 Centre for Next Generation Localisation (CNGL)
 ELEKTRA - Enhanced Learning Experience and Knowledge Transfer

Details Date
Co-chair of the Irish Conference on Game-based Learning 2016
Invited Panellist EC H2020 Digital Learning Round Table 2014
Regional Chair for Ireland, Serious Games Society 2014-
Programme Committee - European Conference on Game Based Learning (ECGBL) 2014
Programme Committee - European Conference on Game Based Learning (ECGBL) 2013
Details Date From Date To
Engineers Ireland Ordinary Member 2005
Felicia, P., Neil Peirce, Mairead Brady and Ann Devitt(ed.), Irish Game Based Learning Conference, Proceedings of the 6th Irish Conference on Game-Based Learning, Trinity College Dublin, 6th, 1st and 2nd Septembe, 2016, 1-334 p, Proceedings of a Conference, PUBLISHED
Digital Game-based Learning for Early Childhood in, editor(s)Pauline Rooney, Nicola Whitton , Game-Based Learning and Gamification, UK, Cambridge Scholars, 2015, [Neil Peirce], Book Chapter, IN_PRESS
Evangelos Kapros, Neil Peirce, Usability of Educational Technology APIs: Findings and Guidelines, Learning and Collaboration Technologies, HCI International, Los Angeles, CA, 2-7 August 2015, edited by P. Zaphiris and A. Ioannou , LNCS 9192, Springer International Publishing Switzerland, 2015, pp249 - 260, Conference Paper, PUBLISHED  DOI  URL
Daire O Broin, Neil Peirce, Tracey Cassells, Ken Power, Using Game Elements to Make Studying More Engaging, European Conference on Game Based Learning, Steinkjer, Norway, 8-9 October 2015, edited by Robin Munkvold, Line Kolås , 2015, pp423 - 430, Conference Paper, PUBLISHED  TARA - Full Text
Evangelos Kapros, Neil Peirce, Empowering L&D Managers through Customisation of Inline Learning Analytics, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, edited by Panayiotis Zaphiris, Andri Ioannou , Springer International Publishing, 2014, pp282 - 291, Notes: [], Conference Paper, PUBLISHED  DOI  URL
Personalised Learning for Casual Games: The 'Language Trap' Online Language Learning Game in, editor(s)Thomas Connolly , Leading Issues in Games-Based Learning Research, Reading, UK, Academic Publishing International Ltd, 2011, pp159 - 177, [Neil Peirce, Vincent Wade], Book Chapter, PUBLISHED  URL
Neil Peirce, Vincent Wade, Personalised Learning for Casual Games: The 'Language Trap' Online Language Learning Game , 4th European Conference on Game Based Learning (ECGBL), Copenhagen, Denmark, 21-22 October 2010, edited by Bente Meyer , Academic Publishing, 2010, pp306 - 315, Conference Paper, PUBLISHED  TARA - Full Text  URL
Owen Conlan, Cormac Hampson, Neil Peirce, Michael Kickmeier-Rust, Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games, Ninth IEEE International Conference on Advanced Learning Technologies, 2009. ICALT 2009. , Riga, Latvia., 15-17 July 2009, edited by Ignacio Aedo, Nian-Shing Chen, Kinshuk, Demetrios Sampson, Larissa Zaitseva , IEEE Computer Society, 2009, pp538 - 542, Conference Paper, PUBLISHED  DOI  URL
Peirce, N., Conlan, O., Wade, V., Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences, Second IEEE International Conference on Digital Games and Intelligent Toys Based Education (DIGITEL 2008), Banff, Canada, 17-19 November 2008, edited by Kinshuk, Eisenberg, M. , IEEE Computer Society Press, 2008, pp8 , Conference Paper, PUBLISHED  TARA - Full Text  DOI
Kickmeier-Rust, Michael D. and Peirce, Neil and Conlan, Owen and Schwarz, Daniel and Verpoorten, Dominique and Albert, Dietrich, Immersive digital games: the interfaces for next-generation e-learning?, Lecture Notes in Computer Science, HCI International 2007, Beijing, 22-27 July 2007, 4556/2007, Springer, 2007, pp647 - 656, Conference Paper, PUBLISHED  DOI  URL

Page 1 of 2
Neil Peirce, Digital Game-based Learning for Early Childhood, Learnovate Centre, March, 2013, 1, 42, Report, PUBLISHED
Neil Peirce, The Non-invasive Personalisation of Educational Video Games, Trinity College Dublin, 2013, Thesis, PUBLISHED


Award Date
European Language Label 2010
Best full paper IEEE DIGITEL Conference 2008 2008
My research interests cover many aspects of educational technology including personalised learning, game-based learning, learning analytics, and data visualisation.