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Dr. Mads Haahr

Assistant Professor (Computer Science)


True multidisciplinarian, equally at home in the arts and sciences, and with a proven track-record in multidisciplinary research and teaching. Proven record in entrepreneurship and research commercialisation, and founder of two Irish technology companies, one of which is a TCD campus company.
  Art and Technology   Artificial Intelligence   Computer & Video Games   Computer Applications   Computer Science   Computer Software   Computing   Cyberspace   Databases   Distributed systems   Electronic Commerce   Electronic commerce,Payment, Signature   Electronic Publishing   Electronic publishing, Authoring tools   Information Technology   Internet   Internet technologies   Internet Technology   Middleware   Mobile and Ubiquitous Computing   Mobile Computing   Multimedia   Networks   Radio Frequency Identification Devices (RFID)   Software   Technology & Culture   Telecommunications   Ubiquitous Computing   Virtuality   Web Services   Wireless Networks   World Wide Web   XML
 Viking Ghost Hunt (VGH)
 Context-Aware Mobile Services (CAMS)
 P2P Infrastructure Simulation Evaluation and Implementation Architecture (PISEIA)
 Software Infrastructure for Sensor-enabled Training and Entertainment Requisites (SISTER)
 Crossings: Electronic Journal of Art and Technology

Details Date
Member of the Steering Committee for the International Conference for Interactive Digital Storytelling (ICIDS) 2018
Member of the Steering Committee for the Association for Research into Digital Interactive Narrative (ARDIN) 2018
Chair of IFIP Working Group 14.1 - Digital Storytelling 2017
Reviewer for Entertainment Computing (Elsevier) Journal 2016
Reviewer for International Journal of Computer Games Technology (Hindawi) Journal 2016
Reviewer for Scientific Reports (Nature) Journal 2014
Reviewer for Games and Culture (Sage) Journal 2014
Reviewer for Wireless Communications (IEEE) Magazine 2013
Reviewer for Transactions on Parallel and Distributed Systems (IEEE) Journal 2012
Reviewer for Transactions on Vehicular Technology (IEEE) Journal 2012
Member of IFIP Technical Committee 14: Entertainment Computing 2012
Member of Editorial Board for Computer Networks (Elsevier) Journal 2011
Reviewer for Pervasive and Mobile Computing (Elsevier) Journal 2011
External Examiner for the MSc in Applied Software Technologies at Dublin Institute of Technology 2011
Reviewer for Future Internet (MDPI) Journal 2011
Reviewer for Social Network Analysis and Mining (Springer) Journal 2011
Reviewer for Wireless Communications and Mobile Computing (Wiley) Journal 2011
Reviewer for Internet Computing (IEEE) Magazine 2010
Reviewer for Ad Hoc Networks (Elsevier) Journal 2010
Reviewer for International Journal of Critical Computer-Based Systems (Inderscience) Journal 2009
External Examiner for Doctoral Dissertation at Georgia Institute of Technology, Atlanta, USA 2009
Reviewer for Transactions on Mobile Computing (IEEE) Journal 2008
Language Skill Reading Skill Writing Skill Speaking
Danish Fluent Fluent Fluent
English Fluent Fluent Fluent
French Basic Basic Basic
German Basic Basic Basic
Details Date From Date To
Founding Member of the Association for Research into Interactive Digital Narrative (ARDIN) 2018 present
Founding Member of IMIRT: The Irish Game Makers Association 2015 present
Associate Member of the Horror Writers Association (HWA) 2014 present
Member of the European Communication Research and Education Association (ECREA) 2013 present
Member of the Irish Computer Society (ICS) 2012 present
Member of the International Association for the Fantastic in the Arts (IAFA) 2007 present
Member of the Association for Computing Machinery (ACM) 1999 present
Member of the Institute of Electrical and Electronics Engineers (IEEE) 1999 present
Barbara De Kegel and Mads Haahr, Procedural Puzzle Generation: A Survey, IEEE Transactions on Games, 2019, Journal Article, ACCEPTED
Card-Based Methods in Interactive Narrative Prototyping in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp552 - 555, [Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen], Book Chapter, PUBLISHED  DOI
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp193 - 205, [Mads Haahr], Book Chapter, PUBLISHED  DOI
Mads Haahr, Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror, International Conference for the Fantastic in the Arts, Orlando, Florida, 14-18 March 2018, edited by Tom Reiss , 2018, Conference Paper, PRESENTED
Mads Haahr, Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, Virtual Creativity, 8, (1), 2018, p23 - 37, Journal Article, PUBLISHED
Rebecca Rouse, Hartmut Koenitz and Mads Haahr(ed.), International Conference for Interactive Digital Storytelling, LNCS, Dublin, Ireland, 11318, 5-8 December 2018, Springer, 2018, 1-672 p, Proceedings of a Conference, PUBLISHED  DOI
Mads Haahr, Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren, International Conference for the Fantastic in the Arts, Orlando, Florida, 22-26 March 2017, edited by Tom Reiss , 2017, Conference Paper, PUBLISHED
Mads Haahr, Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2, Supernatural Cities II: Gothic Cities, Limerick, Ireland, 6-7 April 2017, edited by Tracy Fahey , 2017, Conference Paper, PUBLISHED
Mads Haahr, Creating Location-Based Augmented-Reality Games for Cultural Heritage, Lecture Notes in Computer Science, Joint International Conference on Serious Games, Valencia, Spain, 23-34 November 2017, edited by Mariano Alcaniz, Stefan Gobel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh , (10622), Springer, 2017, pp313 - 318, Conference Paper, PUBLISHED  DOI
Mads Haahr, Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, 23rd International Conference on Virtual System & Multimedia (VSMM) , Dublin, Ireland, 31/10-4/11 2017, edited by Lizbeth Goodman, Alonzo Addison , IEEE, 2017, pp1 - 7, Conference Paper, PUBLISHED
  

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Mads Haahr, Gaming for Peace, Dialogue on Sustainability and Knowledge Management, Berlin, Germany, 11-12 April 2019, 2019, ENTRi Secretariat and ZIF Center for International Peace Operations, Notes: [Invited Talk], Invited Talk, PRESENTED
Mads Haahr, Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Virtual Heritage Network (VHN) 2018 Conference, Royal Irish Academy, Dublin, 12 April 2018, 2018, University College Dublin and Digital Repository Ireland, Notes: [Invited Keynote], Invited Talk, PRESENTED
Mads Haahr, Roisin Cotton, Stephen Rooney, John O'Kane, Jen Pattison, Natasa Paterson, 'Gaming for Peace: Kusam', Haunted Planet Studios, 2018, -, Notes: [Gaming for Peace: Kusam is being adopted by the European Security and Defense College (ESDC) for training peacekeepers during 2019.], Software, PUBLISHED
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game , Digitale Medienwoche, Hamburg, Germany, 4 May 2017, 2017, Dr Lars Schmeick, Notes: [Research Seminar], Invited Talk, PRESENTED
Mads Haahr, Riff or Revival: Engaging with Culture Through Location-Based Augmented-Reality Gaming, History and Gaming Workshop, Huddersfield, UK, 12 November 2015, 2015, Alexander Von Lunen, Notes: [Conference Keynote], Invited Talk, PRESENTED
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, Universitat Oberta de Catalunya, Barcelona, Spain, 10 December 2015, 2015, Dr Christine Appel, Notes: [Research Seminar], Invited Talk, PRESENTED
Mads Haahr, Vampires Can Be Real: Bram Stoker's Alternative Reality Game, Q-ED at Q-Con, Belfast, UK, 21 June 2014, 2014, Queens University, Belfast, Invited Talk, PRESENTED
Mads Haahr, Ghost Hunt - An Augmented Reality Game, ENTER2014 eTourism Conference, Dublin, Ireland, 21-24 January 2014, 2014, Dr Patrick Horan, Invited Talk, PRESENTED
Mads Haahr, How We Try to Haunt Your Phone, State of Play, Dublin Institute of Technology, Ireland, 29 November 2013, 2013, School of Media, DIT, Notes: [ Ireland's Premier Game Developer Conference], Invited Talk, PRESENTED
Mads Haahr, The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, 3D Camp 2013, Limerick, Ireland, 11 June 2013, 2013, University of Limerick, Invited Talk, PRESENTED

  

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Award Date
Best Augmented Reality Games Development Company awarded by Business News Irish Enterprise Awards April 2018
Finalist for Heritage in Motion Award, awarded by the European Museum Academy April 2016
Best Original Innovation in Gaming at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Best in Gameplay at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Finalist for Best in Audio at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Supervisor of Dominik Haug who won the Irish Software Association (ISA) Student of the Year Medal for Most Innovative and Commercially Viable Software November 2006
Best Paper Award, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France May 2005
The overarching idea in my research is multidisciplinarity, specifically the transfer (and reinvention) of ideas and concepts between different disciplines, one of which is Computer Science. I have translated ideas from Computer Science into other disciplines and vice versa. To date, I have three bodies of work based on this approach: (a) The translation of ideas and models from Sociology (e.g., social network analysis metrics and Schelling's model) into Computer Science, specifically mobile and distributed computing. This work was done with PhD students Elizabeth Daly and Atul Singh. (b) The translation of ideas from Literature (e.g., Gothic narrative tropes) into Interactive and Locative Media with a view to improving audience immersion. This work was done in collaboration with PhD students Valentina Nisi and Natasa Paterson and with research assistants Tara Carrigy and Katsiaryna Naliuka. (c) The translation of ideas from Computer Science (e.g., process and procedurality) into Literature, Film and Art to form interactive digital narratives. Theoretical aspects of this work was done in collaboration with Hartmut Koenitz and others, and practical aspects in collaboration with Anne Holohan in Sociology through our Horizon 2020 project, "Gaming for Peace" where my team and I designed and developed a game to educate novice peacekeepers in soft skills, such as communication, cultural awareness and gender awareness. I fund my research through national (EI, IRC, NDRC) and European (H2020) grants and also through my TCD spin-out companies. My research output is in the traditional forms of PhD theses supervised and peer-reviewed papers, but also in the form of creative entrepreneurship, such as the award-winning TCD spin-out game development company Haunted Planet Studios, which I founded in 2010; and the Internet's premier true random number service RANDOM.ORG, which I created in 1998 and which receives over 4 million unique visits per month and as of January 2019 has received 403 scientific citations (Google Scholar).