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Dr. Mads Haahr

Associate Professor (Computer Science)
Non College Properties


True multidisciplinarian, equally at home in the arts and sciences, and with a proven track-record in multidisciplinary research and teaching. Proven record in entrepreneurship and research commercialisation, and founder of two Irish technology companies, one of which is a TCD campus company.
  Art and Technology   Artificial Intelligence   Computer & Video Games   Computer Applications   Computer Science   Computer Software   Computing   Cyberspace   Databases   Distributed systems   Electronic Commerce   Electronic commerce,Payment, Signature   Electronic Publishing   Electronic publishing, Authoring tools   Information Technology   Internet   Internet technologies   Internet Technology   Middleware   Mobile and Ubiquitous Computing   Mobile Computing   Multimedia   Networks   Radio Frequency Identification Devices (RFID)   Software   Technology & Culture   Telecommunications   Ubiquitous Computing   Virtuality   Web Services   Wireless Networks   World Wide Web   XML
 Viking Ghost Hunt (VGH)
 Context-Aware Mobile Services (CAMS)
 P2P Infrastructure Simulation Evaluation and Implementation Architecture (PISEIA)
 Software Infrastructure for Sensor-enabled Training and Entertainment Requisites (SISTER)
 Crossings: Electronic Journal of Art and Technology

Details Date
Member of the Management Committee for COST Action CA18230: Interactive Narrative Design for Complexity Representations 2019
Reviewer for Wireless Communications (IEEE) Magazine 2013
Reviewer for Transactions on Parallel and Distributed Systems (IEEE) Journal 2012
Reviewer for Transactions on Vehicular Technology (IEEE) Journal 2012
Member of IFIP Technical Committee 14: Entertainment Computing 2012
Member of Editorial Board for Computer Networks (Elsevier) Journal 2011
Reviewer for Pervasive and Mobile Computing (Elsevier) Journal 2011
External Examiner for the MSc in Applied Software Technologies at Dublin Institute of Technology 2011
Reviewer for Future Internet (MDPI) Journal 2011
Reviewer for Social Network Analysis and Mining (Springer) Journal 2011
Reviewer for Wireless Communications and Mobile Computing (Wiley) Journal 2011
Member of the Steering Committee for the International Conference for Interactive Digital Storytelling (ICIDS) 2018
Reviewer for Internet Computing (IEEE) Magazine 2010
Reviewer for Ad Hoc Networks (Elsevier) Journal 2010
Reviewer for International Journal of Critical Computer-Based Systems (Inderscience) Journal 2009
External Examiner for Doctoral Dissertation at Georgia Institute of Technology, Atlanta, USA 2009
Reviewer for Transactions on Mobile Computing (IEEE) Journal 2008
Member of the Steering Committee for the Association for Research into Digital Interactive Narrative (ARDIN) 2018
Chair of IFIP Working Group 14.1 - Digital Storytelling 2017
Reviewer for Transactions on Mathematical Software (ACM) Journal 2019
Reviewer for Entertainment Computing (Elsevier) Journal 2016
Reviewer for International Journal of Computer Games Technology (Hindawi) Journal 2016
Reviewer for Scientific Reports (Nature) Journal 2014
Reviewer for Games and Culture (Sage) Journal 2014
Language Skill Reading Skill Writing Skill Speaking
Danish Fluent Fluent Fluent
English Fluent Fluent Fluent
French Basic Basic Basic
German Basic Basic Basic
Details Date From Date To
Founding Member of the Association for Research into Interactive Digital Narrative (ARDIN) 2018 present
Founding Member of IMIRT: The Irish Game Makers Association 2015 present
Associate Member of the Horror Writers Association (HWA) 2014 present
Member of the European Communication Research and Education Association (ECREA) 2013 present
Member of the Irish Computer Society (ICS) 2012 present
Member of the International Association for the Fantastic in the Arts (IAFA) 2007 present
Member of the Association for Computing Machinery (ACM) 1999 present
Member of the Institute of Electrical and Electronics Engineers (IEEE) 1999 present
Lilian Morgan and Mads Haahr, "Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles, LNCS, International Conference for Interactive Digital Storytelling (ICIDS), Bournemouth, UK, 4-6 November 2020, edited by Charlie Hargood et al , Springer Verlag, 2020, pp1 - 2, Conference Paper, ACCEPTED
Anna Rezk and Mads Haahr, The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works, LNCS, International Conference for Interactive Digital Storytelling (ICIDS), Bournemouth, UK, 4-6 November 2020, edited by Charlie Hargood et al , Springer Verlag, 2020, pp1 - 2, Conference Paper, ACCEPTED
Alberto Rojas-Salazar and Mads Haahr, DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics, Digital Games Research Association (DiGRA), TBD, 2-6 June 2020, edited by Frans Mäyrä et al , 2020, pp1 - 2, Conference Paper, ACCEPTED
Alberto Rojas-Salazar and Mads Haahr, Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review, Joint Conference on Serious Games (JCSG), TBD, TBD, edited by Minhua Eunice Ma et al , Springer Verlag, 2020, pp1 - 2, Conference Paper, ACCEPTED
Alberto Rojas-Salazar and Mads Haahr, Learning Binary Search Trees through Serious Games based on Analogies, Foundations of Digital Games (FDG 2020), Malta, 15-18 September 2020, edited by Antonios Liapis, Georgios N. Yannakakis, Penny Kyburz and Vanessa Volz , ACM, 2020, Conference Paper, ACCEPTED
Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr, Learning Binary Search Trees through Serious Games, First International Computer Programming Education Conference (ICPEC 2020), ESMAD, Vila do Conde, Portugal, 25-26 June 2020, edited by Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões , ACM, 2020, pp22:1 - 22:7, Conference Paper, PUBLISHED  TARA - Full Text  DOI
Barbara De Kegel and Mads Haahr, Procedural Puzzle Generation: A Survey, IEEE Transactions on Games, 12, (1), 2020, p21 - 40, Notes: [Manuscript received January 12, 2017; revised October 31, 2017 and September 20, 2018; accepted May 9, 2019. Date of publication May 20, 2019; date of current version March 17, 2020. (Corresponding author: Mads Haahr.)], Journal Article, PUBLISHED  TARA - Full Text  DOI  URL
Barbara De Kegel and Mads Haahr, Towards Procedural Generation of Narrative Puzzles for Adventure Games, Lecture Notes in Computer Science (LNCS), Interntional Conference on Interactive Digital Storytelling (ICIDS), Snowbird, Utah, USA, 19-22 November 2019, edited by Rogelio E. Cardona-Rivera, Anne Sullivan and R. Michael Young , 11869, (11869), Springer, 2019, pp241 - 249, Conference Paper, PUBLISHED  TARA - Full Text
Mads Haahr, Pernille Henriette Wiil and Henriette Buus, Site-specific augmented reality gaming for cultural engagement: experience and reflection, Informatics, International Symposium on Gamification and Games for Learning, Barcelona, Spain, 22 October 2019, edited by Joan Arnedo Moreno and Alberto Mora Carreño , (October 2019), Open University of Catalunya, 2019, pp1 - 2, Conference Paper, PUBLISHED  TARA - Full Text  URL
Card-Based Methods in Interactive Narrative Prototyping in, editor(s)Rebecca Rouse, Hartmut Koenitz and Mads Haahr , LNCS 11318: Interactive Storytelling, Dublin, Ireland, Springer, 2018, pp552 - 555, [Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen], Book Chapter, PUBLISHED  TARA - Full Text  DOI
  

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Mads Haahr, Gaming for Peace, Dialogue on Sustainability and Knowledge Management, Berlin, Germany, 11-12 April 2019, 2019, ENTRi Secretariat and ZIF Center for International Peace Operations, Notes: [Invited Talk], Invited Talk, PRESENTED
Mads Haahr, Locative Game Mechanics and Narrative Techniques for Cultural Heritage, Virtual Heritage Network (VHN) 2018 Conference, Royal Irish Academy, Dublin, 12 April 2018, 2018, University College Dublin and Digital Repository Ireland, Notes: [Invited Keynote], Invited Talk, PRESENTED
Mads Haahr, Roisin Cotton, Stephen Rooney, John O'Kane, Jen Pattison, Natasa Paterson, 'Gaming for Peace: Kusam', Haunted Planet Studios, 2018, -, Notes: [Gaming for Peace: Kusam is being adopted by the European Security and Defense College (ESDC) for training peacekeepers during 2019.], Software, PUBLISHED
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game , Digitale Medienwoche, Hamburg, Germany, 4 May 2017, 2017, Dr Lars Schmeick, Notes: [Research Seminar], Invited Talk, PRESENTED
Mads Haahr, Riff or Revival: Engaging with Culture Through Location-Based Augmented-Reality Gaming, History and Gaming Workshop, Huddersfield, UK, 12 November 2015, 2015, Alexander Von Lunen, Notes: [Conference Keynote], Invited Talk, PRESENTED
Mads Haahr, The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, Universitat Oberta de Catalunya, Barcelona, Spain, 10 December 2015, 2015, Dr Christine Appel, Notes: [Research Seminar], Invited Talk, PRESENTED
Mads Haahr, Vampires Can Be Real: Bram Stoker's Alternative Reality Game, Q-ED at Q-Con, Belfast, UK, 21 June 2014, 2014, Queens University, Belfast, Invited Talk, PRESENTED
Mads Haahr, Ghost Hunt - An Augmented Reality Game, ENTER2014 eTourism Conference, Dublin, Ireland, 21-24 January 2014, 2014, Dr Patrick Horan, Invited Talk, PRESENTED
Mads Haahr, How We Try to Haunt Your Phone, State of Play, Dublin Institute of Technology, Ireland, 29 November 2013, 2013, School of Media, DIT, Notes: [ Ireland's Premier Game Developer Conference], Invited Talk, PRESENTED
Mads Haahr, The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game, 3D Camp 2013, Limerick, Ireland, 11 June 2013, 2013, University of Limerick, Invited Talk, PRESENTED

  

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Award Date
Best Augmented Reality Games Development Company awarded by Business News Irish Enterprise Awards April 2018
Finalist for Heritage in Motion Award, awarded by the European Museum Academy April 2016
Best Original Innovation in Gaming at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Best in Gameplay at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Finalist for Best in Audio at the Irish Games Fleadh for Bram Stoker's Vampires awarded by Engineers Ireland March 2013
Supervisor of Dominik Haug who won the Irish Software Association (ISA) Student of the Year Medal for Most Innovative and Commercially Viable Software November 2006
Best Paper Award, IFIP/IEEE International Workshop on Self-Managed Systems & Services, Nice, France May 2005
The overarching idea in my research is multidisciplinarity, specifically the transfer (and reinvention) of ideas and concepts between different disciplines, one of which is Computer Science. I have translated ideas from Computer Science into other disciplines and vice versa. To date, I have three bodies of work based on this approach: (a) The translation of ideas and models from Sociology (e.g., social network analysis metrics and Schelling's model) into Computer Science, specifically mobile and distributed computing. This work was done with PhD students Elizabeth Daly and Atul Singh. (b) The translation of ideas from Literature (e.g., Gothic narrative tropes) into Interactive and Locative Media with a view to improving audience immersion. This work was done in collaboration with PhD students Valentina Nisi and Natasa Paterson and with research assistants Tara Carrigy and Katsiaryna Naliuka. (c) The translation of ideas from Computer Science (e.g., process and procedurality) into Literature, Film and Art to form interactive digital narratives. Theoretical aspects of this work was done in collaboration with Hartmut Koenitz and others, and practical aspects in collaboration with Anne Holohan in Sociology through our Horizon 2020 project, "Gaming for Peace" where my team and I designed and developed a game to educate novice peacekeepers in soft skills, such as communication, cultural awareness and gender awareness. I fund my research through national (EI, IRC, NDRC) and European (H2020) grants and also through my TCD spin-out companies. My research output is in the traditional forms of PhD theses supervised and peer-reviewed papers, but also in the form of creative entrepreneurship, such as the award-winning TCD spin-out game development company Haunted Planet Studios, which I founded in 2010; and the Internet's premier true random number service RANDOM.ORG, which I created in 1998 and which receives over 4 million unique visits per month and as of January 2019 has received 403 scientific citations (Google Scholar).