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Professor Brendan Tangney

Professor (Computer Science)


  Computer Education/Literacy   Computer-Aided Instruction   Computers & Education   Creative music education   Educational/Instructional Technology   E-Learning   Information technology in education   Innovation in learning   Technology & Learning
 Bridge21
 Trinity Access 21
 Teaching for Tomorrow

Bray A., Tangney B.,, Technology Usage in Mathematics Education Research - A Systematic Review of Recent Trends, Computers & Education, 114, 2017, p255 - 273, Notes: [ ], Journal Article, PUBLISHED  DOI
Lawlor J., Conneely C., Oldham E., Marshall K., Tangney B.,, Bridge21: Teamwork, Technology and Learning - A pragmatic model for effective 21C Team-based Learning, Technology, Pedagogy and Education, 2017, Journal Article, IN_PRESS
Lawlor G., Tangney B., Constructivist Learning and Mantle of the Expert Pedagogy - A Case Study of an Authentic Learning Activity, the "Brain Game", to Develop 21St Century Skills in Context,, 8th International Conference on Computer Supported Education, Rome, March, 2, 2016, pp265 - 272, Conference Paper, PUBLISHED
Wickham C., Girvan C., and Tangney B., Constructionism and microworlds as part of a 21st century learning activity to impact student engagement and confidence in physics, Constructionism, Bangkok, Feb, edited by Sipitakiat A. and Tutiyaphuengprasert N. , Suksapattana Foundation, 2016, pp34 - 43, Conference Paper, PUBLISHED
Fisher, L., Byrne, J. R., & Tangney, B., Teacher Experiences of Learning Computing Using a 21st Century Model of Computer Science Continuing Professional Development, 8th International Conference on Computer Supported Education, Rome, 2, 2016, pp273 - 281, Conference Paper, PUBLISHED
Girvan C., Conneely C., Tangney B.,, Extending experiential learning in teacher professional development, Teaching and Teacher Education , 58, 2016, p129 - 139, Notes: [10.1016/j.tate.2016.04.009], Journal Article, PUBLISHED  DOI
O'Donovan, D., McCrea, J., Gallagher, S. and Tangney, B. , Living The Lockout: The Dublin Tenement Experience Participation Design for Locals, Diaspora, and Teenagers through Engagement with one of the Darkest Times in Dublin's History, Museum International, 68, (3-4), 2016, p131 - 147, Notes: [ ], Journal Article, PUBLISHED  DOI
Realistic Mathematics Education, Mobile Technology & The Bridge21 Model For 21st Century Learning - A Perfect Storm in, editor(s)H. Crompton & J. Traxler , Mobile Learning and Mathematics: Foundations, Design, and Case Studies, Abingdon, Oxfordshire, Routledge, 2015, pp96 - 105, [B. Tangney, A. Bray & E. Oldham], Book Chapter, PUBLISHED
An Exploratory Case Study into the Adaption of the Bridge21 Model for 21st Century Learning in Irish Classrooms in, editor(s)Butler, D., Marshall, K., Leahy, M., , Shaping our Future: How the lessons of the past can shape educational transformation, Dublin, Liffey Press, 2015, pp348 - 381, [Conneely, C., Girvan, C., Lawlor, J., Tangney, B.], Book Chapter, PUBLISHED
Murchan, D., Tangney, B., Johnston, K. & Conneely, C., Lessons from using the Bridge21 model in the context of 21st century learning approaches., British Educational Research Association, Belfast, 15th-17th September, 2015, Conference Paper, PUBLISHED
  

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Brendan Tangney, Inmaculada Arnedillo Sánchez, Liam Benson, Clare Brophy, Bryn Holmes, Marion O'Neill, Reflections on the Kilkenny Schools IT 2000 Projects. Oct 2001. 26 pages. A Report Commissioned by the Kilkenny Information Age Schools Steering Committee, 2001, Notes: [http://www.cs.tcd.ie/tangney/PublicationSources/Report-KIA.rtf], Report, PUBLISHED
B. Holmes, T. Savage, B. Tangney, Comparative International Research on Best Practice and Innovation in Learning, Dublin, The Lifelong Learning Group, The Information Society Commission, 2000, Notes: [http://www.cs.tcd.ie/tangney/PublicationSources/InnovationInLearning.rtf], Report, PUBLISHED

  

Award Date
Provost's Teaching Award 2003
FTCD 2006
Current research addresses the use of technology to mediate learning at different levels of abstraction. Over the years a number of graphical software educational tools, based on a social constructivist pedagogy, have been developed and evaluated in the areas such as mathematics, academic writing, music composition and animation. (Some of these have been based on adaptive technology and some on mobile devices.) This work on tools has lead on to an interest in the learning context in which such tools are used. A model for team based, collaborative, project based, technology mediated learning has been developed which encapsulates in a pragmatic fashion many of the attributes of 21st Century Learning. Since 2007, under the banner of Bridge2College or B2C, this model has been used in a social outreach programme with over 10,000 students. (The B2C program was the recipient of the 2009 Irish Learning Technology Association award for Innovation in Learning.) Current research (Bridge21.ie) is focusing on how the model can be used in mainstream classrooms to help bring about systemic change in the Irish secondary school education system so that the power of technology can be used to help unleash the potential of all students.